* docs(feishu): clarify oc_* group allowlist vs ou_* command allowFrom
* docs(feishu): avoid direct edits to generated zh-CN docs
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Co-authored-by: Tak Hoffman <781889+Takhoffman@users.noreply.github.com>
- Add cardkit:card:read and cardkit:card:write to tenant scopes
- Format user scopes array for better readability
- Update both English and Chinese documentation
Co-authored-by: hezhizhou.606 <hezhizhou.606@bytedance.com>
In DM (p2p) chats, use message.create instead of message.reply
so that bot responses don't show a 'Reply to' quote. Group chats
retain the reply-to behavior for context clarity.
The typing indicator (emoji reaction on the user's message) is
preserved in DMs — only the reply reference in sent messages is
removed.
Changes:
- Add skipReplyToInMessages param to createFeishuReplyDispatcher
- In bot.ts, set skipReplyToInMessages: !isGroup for both dispatch sites
- In reply-dispatcher.ts, use sendReplyToMessageId (undefined for DMs)
for message sending while keeping replyToMessageId for typing indicator
* fix(feishu): remove incorrect oc_ prefix assumption in resolveFeishuSession
- Feishu oc_ is a generic chat_id that can represent both groups and DMs
- Must use chat_mode field from API to distinguish, not ID prefix
- Only ou_/on_ prefixes reliably indicate user IDs (always DM)
- Fixes session misrouting for DMs with oc_ chat IDs
This bug caused DM messages with oc_ chat_ids to be incorrectly
created as group sessions, breaking session isolation and routing.
* docs: update Feishu ID format comment to reflect oc_ ambiguity
The previous comment incorrectly stated oc_ is always a group chat.
This update clarifies that oc_ chat_ids can be either groups or DMs,
and explicit prefixes (dm:/group:) should be used to distinguish.
* feishu: add regression coverage for oc session routing
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Co-authored-by: Tak Hoffman <781889+Takhoffman@users.noreply.github.com>
* fix(browser): expose url alias in tool schema
* fix(browser): accept url alias for open and navigate
* test(browser): cover url alias for open and navigate
The secondary window label logic treated any window >= 24h as "Day",
but Codex plans can have a weekly (604800s / 168h) quota window.
The reset timer showed "resets 2d 4h" while the label said "Day",
which was confusing.
Now windows >= 168h are labeled "Week", >= 24h remain "Day", and
shorter windows show the hour count.
Closes#25812
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix: remove post-compaction audit injection (Layer 3)
Remove the post-compaction read audit that injects fake system messages
into conversations after context compaction. This audit:
- Hardcodes WORKFLOW_AUTO.md (a file that doesn't exist in standard
workspaces) as a required read after every compaction
- Leaks raw regex syntax (memory\/\d{4}-\d{2}-\d{2}\.md) in
user-facing warning messages
- Injects messages via enqueueSystemEvent that appear as user-role
messages, tricking agents into reading attacker-controlled files
- Creates a persistent prompt injection vector (see #27697)
Layer 1 (compaction summary) and Layer 2 (workspace context refresh
from AGENTS.md via post-compaction-context.ts) remain intact and are
sufficient for post-compaction context recovery.
Deleted files:
- src/auto-reply/reply/post-compaction-audit.ts
- src/auto-reply/reply/post-compaction-audit.test.ts
Modified files:
- src/auto-reply/reply/agent-runner.ts (removed imports, audit map,
flag setting, and Layer 3 audit block)
Fixes#27697, fixes#26851, fixes#20484, fixes#22339, fixes#25600
Relates to #26461
* fix: resolve lint failures from post-compaction audit removal
* Tests: add regression for removed post-compaction audit warnings
---------
Co-authored-by: Wilfred (OpenClaw Agent) <jay@openclaw.dev>
Co-authored-by: Vincent Koc <vincentkoc@ieee.org>
When an agent triggers a gateway restart in supervised mode, the process
exits expecting launchd KeepAlive to respawn it. But ThrottleInterval
(default 10s, or 60s on older installs) can delay or prevent restart.
Now calls triggerOpenClawRestart() to issue an explicit launchctl
kickstart before exiting, ensuring immediate respawn. Falls back to
in-process restart if kickstart fails.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>