- Display session labels in the session selector
- Cap selector width to 300px
- Standardize key prefixes and fallback names for subagent and cron job sessions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Agents: add subagent orchestration controls
* Agents: add subagent orchestration controls (WIP uncommitted changes)
* feat(subagents): add depth-based spawn gating for sub-sub-agents
* feat(subagents): tool policy, registry, and announce chain for nested agents
* feat(subagents): system prompt, docs, changelog for nested sub-agents
* fix(subagents): prevent model fallback override, show model during active runs, and block context overflow fallback
Bug 1: When a session has an explicit model override (e.g., gpt/openai-codex),
the fallback candidate logic in resolveFallbackCandidates silently appended the
global primary model (opus) as a backstop. On reinjection/steer with a transient
error, the session could fall back to opus which has a smaller context window
and crash. Fix: when storedModelOverride is set, pass fallbacksOverride ?? []
instead of undefined, preventing the implicit primary backstop.
Bug 2: Active subagents showed 'model n/a' in /subagents list because
resolveModelDisplay only read entry.model/modelProvider (populated after run
completes). Fix: fall back to modelOverride/providerOverride fields which are
populated at spawn time via sessions.patch.
Bug 3: Context overflow errors (prompt too long, context_length_exceeded) could
theoretically escape runEmbeddedPiAgent and be treated as failover candidates
in runWithModelFallback, causing a switch to a model with a smaller context
window. Fix: in runWithModelFallback, detect context overflow errors via
isLikelyContextOverflowError and rethrow them immediately instead of trying the
next model candidate.
* fix(subagents): track spawn depth in session store and fix announce routing for nested agents
* Fix compaction status tracking and dedupe overflow compaction triggers
* fix(subagents): enforce depth block via session store and implement cascade kill
* fix: inject group chat context into system prompt
* fix(subagents): always write model to session store at spawn time
* Preserve spawnDepth when agent handler rewrites session entry
* fix(subagents): suppress announce on steer-restart
* fix(subagents): fallback spawned session model to runtime default
* fix(subagents): enforce spawn depth when caller key resolves by sessionId
* feat(subagents): implement active-first ordering for numeric targets and enhance task display
- Added a test to verify that subagents with numeric targets follow an active-first list ordering.
- Updated `resolveSubagentTarget` to sort subagent runs based on active status and recent activity.
- Enhanced task display in command responses to prevent truncation of long task descriptions.
- Introduced new utility functions for compacting task text and managing subagent run states.
* fix(subagents): show model for active runs via run record fallback
When the spawned model matches the agent's default model, the session
store's override fields are intentionally cleared (isDefault: true).
The model/modelProvider fields are only populated after the run
completes. This left active subagents showing 'model n/a'.
Fix: store the resolved model on SubagentRunRecord at registration
time, and use it as a fallback in both display paths (subagents tool
and /subagents command) when the session store entry has no model info.
Changes:
- SubagentRunRecord: add optional model field
- registerSubagentRun: accept and persist model param
- sessions-spawn-tool: pass resolvedModel to registerSubagentRun
- subagents-tool: pass run record model as fallback to resolveModelDisplay
- commands-subagents: pass run record model as fallback to resolveModelDisplay
* feat(chat): implement session key resolution and reset on sidebar navigation
- Added functions to resolve the main session key and reset chat state when switching sessions from the sidebar.
- Updated the `renderTab` function to handle session key changes when navigating to the chat tab.
- Introduced a test to verify that the session resets to "main" when opening chat from the sidebar navigation.
* fix: subagent timeout=0 passthrough and fallback prompt duplication
Bug 1: runTimeoutSeconds=0 now means 'no timeout' instead of applying 600s default
- sessions-spawn-tool: default to undefined (not 0) when neither timeout param
is provided; use != null check so explicit 0 passes through to gateway
- agent.ts: accept 0 as valid timeout (resolveAgentTimeoutMs already handles
0 → MAX_SAFE_TIMEOUT_MS)
Bug 2: model fallback no longer re-injects the original prompt as a duplicate
- agent.ts: track fallback attempt index; on retries use a short continuation
message instead of the full original prompt since the session file already
contains it from the first attempt
- Also skip re-sending images on fallback retries (already in session)
* feat(subagents): truncate long task descriptions in subagents command output
- Introduced a new utility function to format task previews, limiting their length to improve readability.
- Updated the command handler to use the new formatting function, ensuring task descriptions are truncated appropriately.
- Adjusted related tests to verify that long task descriptions are now truncated in the output.
* refactor(subagents): update subagent registry path resolution and improve command output formatting
- Replaced direct import of STATE_DIR with a utility function to resolve the state directory dynamically.
- Enhanced the formatting of command output for active and recent subagents, adding separators for better readability.
- Updated related tests to reflect changes in command output structure.
* fix(subagent): default sessions_spawn to no timeout when runTimeoutSeconds omitted
The previous fix (75a791106) correctly handled the case where
runTimeoutSeconds was explicitly set to 0 ("no timeout"). However,
when models omit the parameter entirely (which is common since the
schema marks it as optional), runTimeoutSeconds resolved to undefined.
undefined flowed through the chain as:
sessions_spawn → timeout: undefined (since undefined != null is false)
→ gateway agent handler → agentCommand opts.timeout: undefined
→ resolveAgentTimeoutMs({ overrideSeconds: undefined })
→ DEFAULT_AGENT_TIMEOUT_SECONDS (600s = 10 minutes)
This caused subagents to be killed at exactly 10 minutes even though
the user's intent (via TOOLS.md) was for subagents to run without a
timeout.
Fix: default runTimeoutSeconds to 0 (no timeout) when neither
runTimeoutSeconds nor timeoutSeconds is provided by the caller.
Subagent spawns are long-running by design and should not inherit the
600s agent-command default timeout.
* fix(subagent): accept timeout=0 in agent-via-gateway path (second 600s default)
* fix: thread timeout override through getReplyFromConfig dispatch path
getReplyFromConfig called resolveAgentTimeoutMs({ cfg }) with no override,
always falling back to the config default (600s). Add timeoutOverrideSeconds
to GetReplyOptions and pass it through as overrideSeconds so callers of the
dispatch chain can specify a custom timeout (0 = no timeout).
This complements the existing timeout threading in agentCommand and the
cron isolated-agent runner, which already pass overrideSeconds correctly.
* feat(model-fallback): normalize OpenAI Codex model references and enhance fallback handling
- Added normalization for OpenAI Codex model references, specifically converting "gpt-5.3-codex" to "openai-codex" before execution.
- Updated the `resolveFallbackCandidates` function to utilize the new normalization logic.
- Enhanced tests to verify the correct behavior of model normalization and fallback mechanisms.
- Introduced a new test case to ensure that the normalization process works as expected for various input formats.
* feat(tests): add unit tests for steer failure behavior in openclaw-tools
- Introduced a new test file to validate the behavior of subagents when steer replacement dispatch fails.
- Implemented tests to ensure that the announce behavior is restored correctly and that the suppression reason is cleared as expected.
- Enhanced the subagent registry with a new function to clear steer restart suppression.
- Updated related components to support the new test scenarios.
* fix(subagents): replace stop command with kill in slash commands and documentation
- Updated the `/subagents` command to replace `stop` with `kill` for consistency in controlling sub-agent runs.
- Modified related documentation to reflect the change in command usage.
- Removed legacy timeoutSeconds references from the sessions-spawn-tool schema and tests to streamline timeout handling.
- Enhanced tests to ensure correct behavior of the updated commands and their interactions.
* feat(tests): add unit tests for readLatestAssistantReply function
- Introduced a new test file for the `readLatestAssistantReply` function to validate its behavior with various message scenarios.
- Implemented tests to ensure the function correctly retrieves the latest assistant message and handles cases where the latest message has no text.
- Mocked the gateway call to simulate different message histories for comprehensive testing.
* feat(tests): enhance subagent kill-all cascade tests and announce formatting
- Added a new test to verify that the `kill-all` command cascades through ended parents to active descendants in subagents.
- Updated the subagent announce formatting tests to reflect changes in message structure, including the replacement of "Findings:" with "Result:" and the addition of new expectations for message content.
- Improved the handling of long findings and stats in the announce formatting logic to ensure concise output.
- Refactored related functions to enhance clarity and maintainability in the subagent registry and tools.
* refactor(subagent): update announce formatting and remove unused constants
- Modified the subagent announce formatting to replace "Findings:" with "Result:" and adjusted related expectations in tests.
- Removed constants for maximum announce findings characters and summary words, simplifying the announcement logic.
- Updated the handling of findings to retain full content instead of truncating, ensuring more informative outputs.
- Cleaned up unused imports in the commands-subagents file to enhance code clarity.
* feat(tests): enhance billing error handling in user-facing text
- Added tests to ensure that normal text mentioning billing plans is not rewritten, preserving user context.
- Updated the `isBillingErrorMessage` and `sanitizeUserFacingText` functions to improve handling of billing-related messages.
- Introduced new test cases for various scenarios involving billing messages to ensure accurate processing and output.
- Enhanced the subagent announce flow to correctly manage active descendant runs, preventing premature announcements.
* feat(subagent): enhance workflow guidance and auto-announcement clarity
- Added a new guideline in the subagent system prompt to emphasize trust in push-based completion, discouraging busy polling for status updates.
- Updated documentation to clarify that sub-agents will automatically announce their results, improving user understanding of the workflow.
- Enhanced tests to verify the new guidance on avoiding polling loops and to ensure the accuracy of the updated prompts.
* fix(cron): avoid announcing interim subagent spawn acks
* chore: clean post-rebase imports
* fix(cron): fall back to child replies when parent stays interim
* fix(subagents): make active-run guidance advisory
* fix(subagents): update announce flow to handle active descendants and enhance test coverage
- Modified the announce flow to defer announcements when active descendant runs are present, ensuring accurate status reporting.
- Updated tests to verify the new behavior, including scenarios where no fallback requester is available and ensuring proper handling of finished subagents.
- Enhanced the announce formatting to include an `expectFinal` flag for better clarity in the announcement process.
* fix(subagents): enhance announce flow and formatting for user updates
- Updated the announce flow to provide clearer instructions for user updates based on active subagent runs and requester context.
- Refactored the announcement logic to improve clarity and ensure internal context remains private.
- Enhanced tests to verify the new message expectations and formatting, including updated prompts for user-facing updates.
- Introduced a new function to build reply instructions based on session context, improving the overall announcement process.
* fix: resolve prep blockers and changelog placement (#14447) (thanks @tyler6204)
* fix: restore cron delivery-plan import after rebase (#14447) (thanks @tyler6204)
* fix: resolve test failures from rebase conflicts (#14447) (thanks @tyler6204)
* fix: apply formatting after rebase (#14447) (thanks @tyler6204)
* fix(ui): prioritize displayName over label in webchat session picker
The session picker dropdown in the webchat UI was showing raw session
keys instead of human-readable display names. resolveSessionDisplayName()
checked label before displayName and formatted displayName-based entries
as key (displayName) instead of displayName (key).
Swap the priority so displayName is checked first, and use a consistent
humanName (key) format for both displayName and label fallbacks.
Fixes#6645
* test: use deterministic updatedAt in session display name tests
* TypeScript: add extensions to tsconfig and fix type errors
- Add extensions/**/* to tsconfig.json includes
- Export ProviderAuthResult, AnyAgentTool from plugin-sdk
- Fix optional chaining for messageActions across channels
- Add missing type imports (MSTeamsConfig, GroupPolicy, etc.)
- Add type annotations for provider auth handlers
- Fix undici/fetch type compatibility in zalo proxy
- Correct ChannelAccountSnapshot property usage
- Add type casts for tool registrations
- Extract usage view styles and types to separate files
* TypeScript: fix optional debug calls and handleAction guards
* initial commit
* feat: implement deriveSessionTotalTokens function and update usage tests
* Added deriveSessionTotalTokens function to calculate total tokens based on usage and context tokens.
* Updated usage tests to include cases for derived session total tokens.
* Refactored session usage calculations in multiple files to utilize the new function for improved accuracy.
* fix: restore overflow truncation fallback + changelog/test hardening (#11551) (thanks @tyler6204)
* refactor: update cron job wake mode and run mode handling
- Changed default wake mode from 'next-heartbeat' to 'now' in CronJobEditor and related CLI commands.
- Updated cron-tool tests to reflect changes in run mode, introducing 'due' and 'force' options.
- Enhanced cron-tool logic to handle new run modes and ensure compatibility with existing job structures.
- Added new tests for delivery plan consistency and job execution behavior under various conditions.
- Improved normalization functions to handle wake mode and session target casing.
This refactor aims to streamline cron job configurations and enhance the overall user experience with clearer defaults and improved functionality.
* test: enhance cron job functionality and UI
- Added tests to ensure the isolated agent correctly announces the final payload text when delivering messages via Telegram.
- Implemented a new function to pick the last deliverable payload from a list of delivery payloads.
- Enhanced the cron service to maintain legacy "every" jobs while minute cron jobs recompute schedules.
- Updated the cron store migration tests to verify the addition of anchorMs to legacy every schedules.
- Improved the UI for displaying cron job details, including job state and delivery information, with new styles and layout adjustments.
These changes aim to improve the reliability and user experience of the cron job system.
* test: enhance sessions thinking level handling
- Added tests to verify that the correct thinking levels are applied during session spawning.
- Updated the sessions-spawn-tool to include a new parameter for overriding thinking levels.
- Enhanced the UI to support additional thinking levels, including "xhigh" and "full", and improved the handling of current options in dropdowns.
These changes aim to improve the flexibility and accuracy of thinking level configurations in session management.
* feat: enhance session management and cron job functionality
- Introduced passthrough arguments in the test-parallel script to allow for flexible command-line options.
- Updated session handling to hide cron run alias session keys from the sessions list, improving clarity.
- Enhanced the cron service to accurately record job start times and durations, ensuring better tracking of job execution.
- Added tests to verify the correct behavior of the cron service under various conditions, including zero-delay timers.
These changes aim to improve the usability and reliability of session and cron job management.
* feat: implement job running state checks in cron service
- Added functionality to prevent manual job runs if a job is already in progress, enhancing job management.
- Updated the `isJobDue` function to include checks for running jobs, ensuring accurate scheduling.
- Enhanced the `run` function to return a specific reason when a job is already running.
- Introduced a new test case to verify the behavior of forced manual runs during active job execution.
These changes aim to improve the reliability and clarity of cron job execution and management.
* feat: add session ID and key to CronRunLogEntry model
- Introduced `sessionid` and `sessionkey` properties to the `CronRunLogEntry` struct for enhanced tracking of session-related information.
- Updated the initializer and Codable conformance to accommodate the new properties, ensuring proper serialization and deserialization.
These changes aim to improve the granularity of logging and session management within the cron job system.
* fix: improve session display name resolution
- Updated the `resolveSessionDisplayName` function to ensure that both label and displayName are trimmed and default to an empty string if not present.
- Enhanced the logic to prevent returning the key if it matches the label or displayName, improving clarity in session naming.
These changes aim to enhance the accuracy and usability of session display names in the UI.
* perf: skip cron store persist when idle timer tick produces no changes
recomputeNextRuns now returns a boolean indicating whether any job
state was mutated. The idle path in onTimer only persists when the
return value is true, eliminating unnecessary file writes every 60s
for far-future or idle schedules.
* fix: prep for merge - explicit delivery mode migration, docs + changelog (#10776) (thanks @tyler6204)
- Updated isolated cron jobs to support new delivery modes: `announce` and `none`, improving output management.
- Refactored job configuration to remove legacy fields and streamline delivery settings.
- Enhanced the `CronJobEditor` UI to reflect changes in delivery options, including a new segmented control for delivery mode selection.
- Updated documentation to clarify the new delivery configurations and their implications for job execution.
- Improved tests to validate the new delivery behavior and ensure backward compatibility with legacy settings.
This update provides users with greater flexibility in managing how isolated jobs deliver their outputs, enhancing overall usability and clarity in job configurations.
- Default one-shot jobs to delete after success, improving job management.
- Introduced `--keep-after-run` CLI option to allow users to retain one-shot jobs post-execution.
- Updated documentation to clarify default behaviors and new options for one-shot jobs.
- Adjusted cron job creation logic to ensure consistent handling of delete options.
- Enhanced tests to validate new behaviors and ensure reliability.
This update streamlines the handling of one-shot jobs, providing users with more control over job persistence and execution outcomes.
- Updated isolated cron jobs to default to `announce` delivery mode, improving user experience.
- Enhanced scheduling options to accept ISO 8601 timestamps for `schedule.at`, while still supporting epoch milliseconds.
- Refined documentation to clarify delivery modes and scheduling formats.
- Adjusted related CLI commands and UI components to reflect these changes, ensuring consistency across the platform.
- Improved handling of legacy delivery fields for backward compatibility.
This update streamlines the configuration of isolated jobs, making it easier for users to manage job outputs and schedules.
- Added support for new delivery modes in cron jobs: `announce`, `deliver`, and `none`.
- Updated documentation to reflect changes in delivery options and usage examples.
- Enhanced the cron job schema to include delivery configuration.
- Refactored related CLI commands and UI components to accommodate the new delivery settings.
- Improved handling of legacy delivery fields for backward compatibility.
This update allows users to choose how output from isolated jobs is delivered, enhancing flexibility in job management.
* fix(control-ui): resolve header logo when gateway.controlUi.basePath is set
* refactor(control-ui): header logo under basePath; normalize logo URL with normalizeBasePath
- Introduced a floating pill element above the compose area to indicate new messages.
- Styled the indicator with hover effects and responsive design for better user interaction.
- Increase near-bottom threshold from 200px to 450px so one long message
doesn't falsely register as 'near bottom'
- Make force=true only override on initial load (chatHasAutoScrolled=false),
not on subsequent refreshChat() calls
- refreshChat() no longer passes force=true to scheduleChatScroll
- Add chatNewMessagesBelow flag for future 'scroll to bottom' button UI
- Clear chatNewMessagesBelow when user scrolls back to bottom
- Add 13 unit tests covering threshold, force behavior, streaming, and reset
- Added max-width to chat controls and session select for better layout.
- Increased CHAT_SESSIONS_ACTIVE_MINUTES from 10 to 120 for extended session duration.
- Changed brand logo source to a local favicon for improved asset management.
* refactor(ui): enhance loadSessions function to accept overrides for session loading parameters
- Updated loadSessions to include optional parameters for activeMinutes, limit, includeGlobal, and includeUnknown.
- Modified refreshChat to use the new activeMinutes parameter when loading sessions.
- Removed duplicate applySettingsFromUrl call in handleConnected function.
* feat(ui): implement session refresh functionality after chat
- Added `refreshSessionsAfterChat` property to `ChatHost` and `GatewayHost` types.
- Introduced `isChatResetCommand` function to identify chat reset commands.
- Updated `handleSendChat` to set `refreshSessions` based on chat reset commands.
- Modified `handleGatewayEventUnsafe` to load sessions when chat is finalized and `refreshSessionsAfterChat` is true.
- Enhanced `refreshChat` to load sessions with `activeMinutes` set to 0 for immediate refresh.
When the gateway restarts, the WebSocket disconnects and any in-flight
chat.final events are lost. On reconnect, chatRunId/chatStream were
still set from the orphaned run, making the UI think a run was still
in progress and not updating properly.
Fix: Reset chatRunId, chatStream, chatStreamStartedAt, and tool stream
state in the onHello callback when the WebSocket reconnects.
Fixes issue where users had to refresh the page after gateway restart
to see completed messages.
Fixes#1743
The settings page was unable to scroll because .config-layout has
overflow:hidden which blocks child scrolling. Added min-height:0 and
overflow-y:auto to .config-main to enable scrolling within the grid
layout.
- Replace orange accent (#f59f4a) with signature red (#ff4d4d)
- Switch from IBM Plex/Unbounded/Work Sans to Inter/JetBrains Mono
- Replace emoji icons with Lucide-style SVG icons throughout
- Add comprehensive CSS design tokens (colors, borders, semantic states)
- Update tool-display.json to use icon names instead of emoji
- Rebuild control-ui dist bundle
Follow-up to #1609 fix:
- Remove formUnsafe check from canSave (was blocking save even with valid changes)
- Suppress disconnect message for code 1012 (service restart is expected during config save)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix(ui): enable save button only when config has changes
The save button in the Control UI config editor was not properly gating
on whether actual changes were made. This adds:
- `configRawOriginal` state to track the original raw config for comparison
- Change detection for both form mode (via computeDiff) and raw mode
- `hasChanges` check in canSave/canApply logic
- Set `configFormDirty` when raw mode edits occur
- Handle raw mode UI correctly (badge shows "Unsaved changes", no diff panel)
Fixes#1609
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat(gateway-tool): add config.patch action for safe partial config updates
Exposes the existing config.patch server method to agents, allowing safe
partial config updates that merge with existing config instead of replacing it.
- Add config.patch to GATEWAY_ACTIONS in gateway tool
- Add restart + sentinel logic to config.patch server method
- Extend ConfigPatchParamsSchema with sessionKey, note, restartDelayMs
- Add unit test for config.patch gateway tool action
Closes#1617
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Add <final> tag handling to stripThinkingTags() to prevent reasoning-tag
provider responses from leaking incomplete tags during streaming.
When using providers like google-antigravity/*, ollama, or minimax, the
model wraps responses in <think>...</think> and <final>...</final> tags.
The TUI was only stripping <think> tags, causing <final> to leak through
and display as the response ~50% of the time.
This is a defense-in-depth fix for the TUI layer.
Fixes: #1561
Co-authored-by: Claude Code <noreply@anthropic.com>
The left navigation sidebar now stays fixed when scrolling through
long content pages like /skills. Changed .shell from min-height to
fixed height with overflow: hidden, allowing nav and content to
scroll independently within their grid cells.
Co-authored-by: pookNast <pook@nast.local>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix(ui): allow relative URLs in avatar validation
The isAvatarUrl check only accepted http://, https://, or data: URLs,
but the /avatar/{agentId} endpoint returns relative paths like /avatar/main.
This caused local file avatars to display as text instead of images.
Fixes avatar display for locally configured avatar files.
* fix(gateway): resolve local avatars to URL in HTML injection and RPC
The frontend fix alone wasn't enough because:
1. serveIndexHtml() was injecting the raw avatar filename into HTML
2. agent.identity.get RPC was returning raw filename, overwriting the
HTML-injected value
Now both paths resolve local file avatars (*.png, *.jpg, etc.) to the
/avatar/{agentId} endpoint URL.
* feat(compaction): add adaptive chunk sizing and progressive fallback
- Add computeAdaptiveChunkRatio() to reduce chunk size for large messages
- Add isOversizedForSummary() to detect messages too large to summarize
- Add summarizeWithFallback() with progressive fallback:
- Tries full summarization first
- Falls back to partial summarization excluding oversized messages
- Notes oversized messages in the summary output
- Add SAFETY_MARGIN (1.2x) buffer for token estimation inaccuracy
- Reduce MIN_CHUNK_RATIO to 0.15 for very large messages
This prevents compaction failures when conversations contain
unusually large tool outputs or responses that exceed the
summarization model's context window.
* feat(ui): add compaction indicator and improve event error handling
Compaction indicator:
- Add CompactionStatus type and handleCompactionEvent() in app-tool-stream.ts
- Show '🧹 Compacting context...' toast while active (with pulse animation)
- Show '🧹 Context compacted' briefly after completion
- Auto-clear toast after 5 seconds
- Add CSS styles for .callout.info, .callout.success, .compaction-indicator
Error handling improvements:
- Wrap onEvent callback in try/catch in gateway.ts to prevent errors
from breaking the WebSocket message handler
- Wrap handleGatewayEvent in try/catch with console.error logging
to isolate errors and make them visible in devtools
These changes address UI freezes during heavy agent activity by:
1. Showing users when compaction is happening
2. Preventing uncaught errors from silently breaking the event loop
* fix(control-ui): add agentId to DEFAULT_ASSISTANT_IDENTITY
TypeScript inferred the union type without agentId when falling back to
DEFAULT_ASSISTANT_IDENTITY, causing build errors at control-ui.ts:222-223.
The isAvatarUrl check only accepted http://, https://, or data: URLs,
but the /avatar/{agentId} endpoint returns relative paths like /avatar/main.
This caused local file avatars to display as text instead of images.
Fixes avatar display for locally configured avatar files.
Move mattermost channel implementation from core to extensions/mattermost plugin. Extract config schema, group mentions, normalize utilities, and all mattermost-specific logic (accounts, client, monitor, probe, send) into the extension. Update imports to use plugin SDK and local modules. Add channel metadata directly in plugin definition instead of using getChatChannelMeta. Update package.json with channel and install configuration.
Export the SECTION_META constant from config-form.render.ts and
re-export it through config-form.ts so it can be imported by config.ts.
This fixes a runtime error where SECTION_META was being referenced
but not properly exported from its source module.
- Add avatar field to IdentityConfig type
- Add avatar parsing in AgentIdentity from IDENTITY.md
- Add renderAvatar support for image avatars in webchat
- Add CSS styling for image avatars
Users can now configure a custom avatar for the assistant in the webchat
by setting 'identity.avatar' in the agent config or adding 'Avatar: path'
to IDENTITY.md. The avatar can be served from the assets folder.
Closes #TBD
The debug view now automatically refreshes every 3 seconds when active,
similar to the logs view. This removes the need to manually click the
refresh button to see updated debug messages and status information.
Add Mattermost as a supported messaging channel with bot API and WebSocket integration. Includes channel state tracking (tint, summary, details), multi-account support, and delivery target routing. Update documentation and tests to include Mattermost alongside existing channels.
Adds support for passing `gatewayUrl` as a URL parameter to the WebChat UI,
allowing the control-ui to connect to a remote gateway (e.g., VPS) instead
of defaulting to localhost.
Usage: http://localhost:5173/?gatewayUrl=ws://<vps-ip>:18789&token=<token>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add avatar field to IdentityConfig type
- Add avatar parsing in AgentIdentity from IDENTITY.md
- Add renderAvatar support for image avatars in webchat
- Add CSS styling for image avatars
Users can now configure a custom avatar for the assistant in the webchat
by setting 'identity.avatar' in the agent config or adding 'Avatar: path'
to IDENTITY.md. The avatar can be served from the assets folder.
Closes #TBD
Sidebar:
- SVG icons instead of emoji (consistent rendering)
- Clean navigation with active states
Form fields completely redesigned:
- Toggle rows: full-width clickable with label + description
- Segmented controls: for enum values with ≤5 options
- Number inputs: with +/- stepper buttons
- Text inputs: with reset-to-default button
- Select dropdowns: clean styling with custom arrow
- Arrays: card-based with clear add/remove, item numbering
- Objects: collapsible sections with chevron animation
- Maps: key-value editor with inline editing
Visual improvements:
- Consistent border radius and spacing
- Better color contrast for labels vs help text
- Hover and focus states throughout
- Icons for common actions (add, remove, reset)
Mobile:
- Horizontal scrolling nav on small screens
- Stacked layouts for complex fields
Major redesign of the config page:
Layout:
- Sidebar navigation with section list
- Search input to filter settings
- Section cards with icons and descriptions
- Responsive design for mobile (stacked layout)
Fields:
- New toggle switches for booleans (replaces checkboxes)
- Improved field-row layout with label, help text, and control
- Better fieldset and array styling
Features:
- Diff view showing pending changes before save
- Original value tracking for comparison
- Section filtering via sidebar nav
- Search across setting names, descriptions, and nested properties
Styling:
- Dedicated config.css with all new styles
- Dark and light theme support
- Smooth animations and transitions
- Mobile-first responsive breakpoints
- Group config settings into logical sections (Core, Agents, Communication, etc.)
- Add collapsible accordion UI for each section group
- Add icons and labels for each config category
- Improve mobile responsiveness with better button layout
- Style improvements for nested fieldsets and arrays
- Render assistant reasoning as a distinct block (not merged into message text).\n- Detect tool-like messages reliably and style them separately.\n- Add a "🧠" toggle to hide/show tool + thinking output, persisted in UI settings.
- Keep the selected chat session in ?session=... for deep links and reloads.\n- Only apply the query param on the Chat tab (avoid leaking it across navigation).\n- Render session <option> entries with stable keys to prevent label glitches.
Chat should scroll inside the thread, not the whole page.\n\n- Constrain the app shell to the viewport and disable outer scrolling.\n- Hide page-level scrolling for the chat tab so only .chat-thread scrolls.
When multiple Telegram accounts are configured, the Connections UI now
displays individual status cards for each account showing:
- Bot username and account ID
- Running/configured status
- Last inbound message time
- Per-account errors
Falls back to the existing summary view for single-account configs.
No changes needed to types (already added upstream).
On screens under 1100px, the nav groups were displaying in a confusing
grid-like pattern. This flattens all nav items into a single horizontal
scrollable row using display:contents to unwrap the group containers.
Also fixes the issue where collapsed nav groups would hide items on
mobile (where the toggle button is hidden), making them inaccessible.
Changes the default base path from "/" to "./" so the control UI works
correctly when served under a custom basePath (e.g., /jbclawd/).
Previously, assets were referenced with absolute paths like /assets/...,
which failed when the UI was served under a subpath. With relative paths
(./assets/...), the browser resolves them relative to the HTML location,
making the UI work regardless of the configured basePath.
- Add `label` field to session entries and expose it in `sessions.list`
- Display label column in the web UI sessions table
- Support `label` parameter in `sessions_send` for lookup by label instead of sessionKey
- `sessions.patch`: Accept and store `label` field
- `sessions.list`: Return `label` in session entries
- `sessions_spawn`: Pass label through to registry and announce flow
- `sessions_send`: Accept optional `label` param, lookup session by label if sessionKey not provided
- `agent` method: Accept `label` and `spawnedBy` params (stored in session entry)
- Add `label` column to sessions table in web UI
- Changed session store writes to merge with existing entry (`{ ...existing, ...new }`)
to preserve fields like `label` that might be set separately
We attempted to implement label persistence "properly" by passing the label
through the `agent` call and storing it during session initialization. However,
the auto-reply flow has multiple write points that overwrite the session entry,
and making all of them merge-aware proved unreliable.
The working solution patches the label in the `finally` block of
`runSubagentAnnounceFlow`, after all other session writes complete.
This is a workaround but robust - the patch happens at the very end,
just before potential cleanup.
A future refactor could make session writes consistently merge-based,
which would allow the cleaner approach of setting label at spawn time.
```typescript
// Spawn with label
sessions_spawn({ task: "...", label: "my-worker" })
// Later, find by label
sessions_send({ label: "my-worker", message: "continue..." })
// Or use sessions_list to see labels
sessions_list() // includes label field in response
```
- Session names in the Sessions table are now clickable links
- Clicking navigates to /chat?session=<key> with that session loaded
- Global sessions excluded (not real conversations)
- Added .session-link CSS styling (accent color, underline on hover)
- Chat page reads 'session' query param and cleans URL after applying
Changes webchat textarea behavior:
- Enter key now sends message (was Cmd/Ctrl+Enter)
- Shift+Enter allows line breaks
- Updated placeholder text to reflect new behavior
Fixes#411
Co-Authored-By: Claude <noreply@anthropic.com>
The chat view was starting at the top showing oldest messages instead of
scrolling to the bottom to show the latest messages (like WhatsApp).
Root causes:
1. scheduleChatScroll() was called without force flag in refreshActiveTab()
2. The scroll was targeting .chat-thread element which has overflow:visible
and doesn't actually scroll - the window scrolls instead
Fixes:
- Pass force flag (!chatHasAutoScrolled) when loading chat tab
- Wait for Lit updateComplete before scrolling to ensure DOM is ready
- Scroll the window instead of the .chat-thread container
- Use behavior: 'instant' for immediate scroll without animation